6.1 Rendering and shading modes
Once you have a 3D model with materials and textures, the next step is
to get a render. To render a Blender project, you must decide which is
the engine you will want to use. The two options available in Blender
are:
Eevee (default)
Cycles
They are both great renderers that can be useful in specific types of
projects. You use Cycles for projects that demand light accuracy and
cutting-edge realism. All this quality from Cycles has a high cost in terms
of computational power.
As a result, we get longer render times with Cycles, ranging from a
couple of minutes, hours, or days for single render. The time required to
render a scene depends on several factors like your scene's complexity
and the hardware used to render.
Eevee is the new default renderer, which debuted with Blender 2.8 and
can work with real-time visualization. Eevee's technology is closer to
what we find in modern 3D games, where you will see a less realistic
solution for lights and materials but with incredible speed.
You can choose between Eevee and Cycles at the Render tab in your
Properties Editor (Figure 6.1).